Valorant to CS2 Sensitivity — Conversion Formula + Table
Valorant to CS2 sensitivity conversion uses a fixed multiplier of 3.18: multiply your Valorant sensitivity by 3.18 to get the CS2 setting that produces the same physical 360-degree turn distance. The multiplier is greater than 1 because CS2's default horizontal field of view is 90 degrees — narrower than Valorant's 103 degrees. The narrower FOV means less of the game world fits on screen, so the same physical mouse movement covers fewer degrees in CS2; you need a higher sensitivity to match the same rotation. Use our free sensitivity converter to calculate your exact value instantly, or use the formula and table below.
Why Valorant and CS2 Sensitivity Feel Different
Every game engine applies its own internal scaling between mouse movement and crosshair rotation. In Valorant (Unreal Engine 5, updated from UE4 in July 2025), a sensitivity of 0.3 at 800 DPI produces a specific crosshair speed. In CS2 (Source 2), the same number — 0.3 at 800 DPI — produces a crosshair that moves roughly 3.18× slower, because CS2 uses a narrower 90° reference FOV and a different sensitivity-to-angle calculation.
The practical effect: Valorant players who open CS2 with their raw Valorant sensitivity will find their crosshair moving at less than a third of their familiar speed, making aim feel sluggish and tracking feel unresponsive. The 3.18 multiplier corrects for both the FOV difference and the engine scaling difference, restoring your muscle memory from day one.
This conversion is completely independent of DPI. Whether you play at 400, 800, or 1600 DPI, the 3.18 multiplier applies equally, because both games receive identical raw hardware input — only the in-game scaling differs.
The Valorant to CS2 Conversion Formula
Both expressions give the same result. The × 3.18 form is easier on a calculator. The ÷ 0.318 form is the reverse of the CS2-to-Valorant formula, where the multiplier is 0.318.
Quick examples:
- Valorant 0.2 → CS2 0.636
- Valorant 0.3 → CS2 0.954
- Valorant 0.35 → CS2 1.113
- Valorant 0.5 → CS2 1.590
For the reverse — converting CS2 sensitivity back to Valorant — multiply your CS2 sensitivity by 0.318. A CS2 sensitivity of 1.5 becomes 1.5 × 0.318 = 0.477 in Valorant.
Valorant to CS2 Sensitivity Conversion Table
The table below covers the most common Valorant sensitivity values used by competitive players. All conversions use the × 3.18 formula and assume the same DPI in both games.
| Valorant Sensitivity | CS2 Equivalent |
|---|---|
| 0.10 | 0.318 |
| 0.15 | 0.477 |
| 0.20 | 0.636 |
| 0.25 | 0.795 |
| 0.30 | 0.954 |
| 0.35 | 1.113 |
| 0.40 | 1.272 |
| 0.45 | 1.431 |
| 0.50 | 1.590 |
| 0.60 | 1.908 |
Formula: CS2 Sens = Valorant Sens × 3.18. eDPI = CS2 Sens × 800 DPI.
What Is a Good Sensitivity in CS2?
In CS2, the meaningful benchmark is eDPI (DPI × sensitivity) — a single number representing your true aim speed regardless of the DPI and sensitivity split you choose. See our eDPI explainer for a full breakdown. The table below maps CS2 eDPI ranges to player types, based on analysis of the CS2 professional database (Source: ProSettings.net 2025).
| eDPI | Rating | Typical Player |
|---|---|---|
| Under 400 | Ultra Low | Very rare; needs 500mm+ mousepad |
| 400–700 | Low | Top CS2 pros: ZywOo (400), NiKo (520), sh1ro (580) |
| 700–1,000 | Standard | Competitive; balanced flicks and tracking |
| 1,000–1,500 | Medium | Faster wrist players; common in ranked |
| 1,500+ | High | Casual play; precise micro-adjustment harder |
Most Valorant players who convert fall into the 500–900 eDPI range in CS2 — right in the sweet spot of competitive play. If you were using a low Valorant eDPI (160–280), you'll land around 500–890 in CS2, which mirrors what top-tier pros like NiKo and sh1ro use. CS2's faster time-to-kill makes precise micro-adjustment very rewarding, so resist the temptation to raise your sensitivity above your converted value.
Pro Player Sensitivity Examples — CS2
Seeing where converted values land relative to actual pro settings helps you calibrate your target. The table below shows known CS2 pro settings alongside their Valorant equivalent (calculated using ÷ 3.18). Data sourced from ProSettings.net.
| Player | CS2 Setting | Valorant Equiv |
|---|---|---|
| ZywOo | 1.0 @ 400 DPI | ~0.314 Valorant equiv |
| NiKo | 1.3 @ 400 DPI | ~0.409 Valorant equiv |
| sh1ro | 1.45 @ 400 DPI | ~0.456 Valorant equiv |
| device | 1.9 @ 400 DPI | ~0.598 Valorant equiv |
Source: ProSettings.net. Valorant equivalents calculated using ÷ 3.18 where actual Valorant settings are unavailable.
How to Handle Scoped Sensitivity in CS2
Hipfire sensitivity converts cleanly with the 3.18 formula. Scoped sensitivity requires a separate step because Valorant and CS2 handle zoomed aiming differently.
In Valorant, a single “Scoped Sensitivity Multiplier” setting (default 1.0) applies to all zoomed weapons. A multiplier of 1.0 does not mean scoped and unscoped cm/360 are equal — the zoom FOV change means scoped aiming is physically slower in absolute terms regardless of this value.
In CS2, the equivalent is the console variable zoom_sensitivity_ratio_mouse. The default value of 1.0 does not produce matching scoped and unscoped distances. The value that achieves a 1:1 match — 0.818933 — is the standard used by the majority of top CS2 professionals including ZywOo, NiKo, and device.
Practical starting point: open the CS2 console (~) and type zoom_sensitivity_ratio_mouse 0.818933. Then test in deathmatch with the AWP or SSG 08. Adjust by 0.05 increments if the scoped feel differs significantly from your Valorant scoped experience — but give it at least a week before changing, as adaptation accounts for most early discomfort.
How to Fine-Tune Your CS2 Sensitivity After Converting
A mathematically perfect conversion still takes adaptation. The most common adjustment issues and what to do about each:
- 1
FOV adjustment period
CS2's narrower 90° FOV makes targets appear larger and closer than in Valorant. This can make precise aim feel easier initially, but distances and peeking angles look different. This is perceptual, not a sensitivity error — your converted value is correct.
- 2
Time-to-kill and movement differences
CS2 has faster time-to-kill than Valorant — one or two bullets at full accuracy is often fatal. This rewards crisp, deliberate shots over sustained tracking. Your converted sensitivity may feel slightly fast if your Valorant playstyle relied on spray control at high eDPI.
- 3
Run a 360° rotation test
In a CS2 offline server (type 'map de_dust2' in console), turn completely around in-game and measure how far your mouse travelled physically. This distance (in cm) should match your Valorant 360° distance (≈ 12,700 ÷ eDPI in inches). If it does not match, adjust in 0.05 increments.
- 4
Adjust only after two weeks
Muscle memory takes 10–20 hours of deliberate practice to rebuild. If your aim feels off after one session, that is normal adaptation — not a settings problem. Set a reminder to evaluate after two weeks of consistent play; only make adjustments if your accuracy has genuinely plateaued.
Frequently Asked Questions
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 3.18 to get your CS2 sensitivity. For example, Valorant sensitivity 0.35 becomes 0.35 × 3.18 = 1.113 in CS2. This formula assumes you are using the same mouse DPI in both games and preserves your physical 360-degree turn distance.
Why is the Valorant to CS2 multiplier 3.18?
The 3.18 multiplier exists because Valorant's default horizontal field of view (103°) is wider than CS2's (90°). With a wider FOV, more of the game world fits on screen, so the same physical mouse movement covers more on-screen angle in Valorant than in CS2. Switching to CS2 means the engine covers fewer degrees per millimetre of mouse movement, so you need to raise your sensitivity — by a factor of 3.18 — to reproduce the same 360-degree turn distance.
What is a good sensitivity in CS2?
The most useful benchmark in CS2 is eDPI (DPI × sensitivity). Most professional CS2 players use 400–800 eDPI at 400 DPI (sensitivity 1.0–2.0) or at 800 DPI (sensitivity 0.5–1.0). The median pro eDPI sits around 520–700. Players converting from Valorant with a low eDPI (160–280) will land roughly in the 500–890 eDPI range in CS2, which is squarely within competitive territory.
Does DPI affect the sensitivity conversion from Valorant to CS2?
No — the 3.18 multiplier works regardless of your DPI, provided you keep the same DPI in both games. DPI is a hardware multiplier applied below both engines, so it cancels out in the conversion. If you plan to change DPI when switching games, use eDPI (DPI × sensitivity) as your anchor: match your Valorant eDPI × 3.18 to find your target CS2 eDPI, then divide by your new DPI to get the correct in-game sensitivity.
How do I handle scoped sensitivity when switching from Valorant to CS2?
In Valorant, a single 'Scoped Sensitivity Multiplier' setting controls all zoomed weapons. In CS2, the equivalent is the console variable zoom_sensitivity_ratio_mouse (default 1.0, pro standard 0.818933 for a 1:1 scoped/hipfire cm/360). Start with zoom_sensitivity_ratio_mouse 1.0 in CS2 and test in deathmatch with the AWP or SSG 08. Lower the value if scoped aiming feels too fast. Most top CS2 players use 0.818933 because it exactly matches scoped and unscoped turn distances.
Why does my converted CS2 sensitivity feel different even after using the formula?
Several factors can make a mathematically correct sensitivity feel off. First, CS2's narrower 90° FOV makes targets appear larger and closer than in Valorant — this is perceptual, not a settings error. Second, CS2 has faster time-to-kill and different movement mechanics (bunny-hop, surfing, no abilities) that change how your sensitivity feels in context. Third, your muscle memory is calibrated to Valorant's wider FOV. Allow 2–3 weeks of deliberate practice before adjusting your sensitivity by more than 5–10%.
What do professional CS2 players use for sensitivity?
Professional CS2 players typically use 400–800 eDPI, most commonly at 400 DPI with sensitivities between 1.0 and 2.0. Well-known examples: ZywOo uses 1.0 at 400 DPI (400 eDPI); NiKo uses 1.3 at 400 DPI (520 eDPI); device uses 1.9 at 400 DPI (760 eDPI). The outlier is s1mple (retired) at 3.09 at 400 DPI (1,236 eDPI). Source: ProSettings.net CS2 pro database.
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