CS2 to Valorant Sensitivity — Conversion Formula + Table
CS2 to Valorant sensitivity conversion uses a fixed multiplier of 0.318: multiply your CS2 sensitivity by 0.318 to get the Valorant setting that produces the same physical 360-degree turn distance. The reason the multiplier is not 1.0 is that Valorant's default horizontal field of view is 103 degrees versus CS2's 90 degrees — the wider FOV compresses mouse input, so the same physical movement covers more on-screen angle without conversion. Getting this right protects your muscle memory so you can focus on game mechanics instead of re-learning how to aim. Use our free sensitivity converter to calculate your exact value instantly, or use the formula and table below.
Why CS2 and Valorant Sensitivity Feel Different
The same sensitivity number means something different in every game because each engine applies its own internal scaling. In CS2 (Source 2), a sensitivity of 1.0 at 800 DPI produces a specific crosshair speed. In Valorant (Unreal Engine 5, updated from UE4 in July 2025), a sensitivity of 1.0 at 800 DPI produces a crosshair that moves roughly 3.18× faster — because Valorant uses a different reference FOV and a different sensitivity-to-angle calculation under the hood.
The practical effect: CS2 players who jump into Valorant with their raw CS2 number will find their crosshair moving at over three times their familiar speed, making aim feel erratic and tracking nearly impossible. Applying the 0.318 conversion restores the same physical movement-to-angle relationship — your muscle memory carries over intact.
This is completely independent of your DPI. Whether you play at 400, 800, or 1600 DPI, the 0.318 multiplier applies equally. The DPI cancels out in the conversion because both games receive the same raw hardware input; only the in-game scaling differs.
The CS2 to Valorant Conversion Formula
Both expressions give the same result. The first (× 0.318) is easier on a calculator. The second (÷ 3.18) is easier to remember verbally.
Quick examples:
- CS2 1.0 → Valorant 0.318
- CS2 1.5 → Valorant 0.477
- CS2 2.0 → Valorant 0.636
- CS2 2.5 → Valorant 0.795
For the reverse — converting Valorant sensitivity back to CS2 — multiply your Valorant sensitivity by 3.18. A Valorant sensitivity of 0.5 becomes 0.5 × 3.18 = 1.59 in CS2.
CS2 to Valorant Sensitivity Conversion Table
The table below covers the most common CS2 sensitivity values used by competitive players. All conversions use the × 0.318 formula and assume the same DPI in both games.
| CS2 Sensitivity | Valorant Equivalent |
|---|---|
| 0.5 | 0.159 |
| 0.8 | 0.254 |
| 1.0 | 0.318 |
| 1.2 | 0.382 |
| 1.5 | 0.477 |
| 1.8 | 0.572 |
| 2.0 | 0.636 |
| 2.5 | 0.795 |
| 3.0 | 0.954 |
| 3.5 | 1.113 |
Formula: Valorant Sens = CS2 Sens × 0.318. eDPI = Valorant Sens × 800 DPI.
What Is a Good Sensitivity in Valorant?
In Valorant, the meaningful benchmark is not raw sensitivity but eDPI (DPI × sensitivity) — a single number that represents your true aim speed regardless of what DPI or sensitivity value you choose separately. See our DPI vs sensitivity guide for a full breakdown. The table below shows how Valorant eDPI ranges map to player types based on analysis of professional player databases (Source: ProSettings.net 2025).
| eDPI | Rating | Typical Player |
|---|---|---|
| Under 160 | Ultra Low | Very rare; needs 500mm+ mousepad |
| 160–280 | Low | Top Valorant pros (TenZ, Aspas, cNed) |
| 280–400 | Standard | Competitive aim-trainer players |
| 400–600 | Medium | Casual competitive; broad tracking |
| 600+ | High | Casual play; less precise micro-adjustment |
Most converted CS2 players land in the 200–400 eDPI range in Valorant, which aligns well with what professional Valorant players use. If your converted sensitivity puts you at 400–800 eDPI, consider whether you want to adopt a lower, more precise setting over time — Valorant's slower time-to-kill rewards micro-adjustment more than rapid flick speed.
Pro Player Sensitivity Examples — CS2 and Valorant
Seeing where pro player settings land after conversion helps calibrate your own target. The table below shows known pro settings alongside their Valorant equivalent or actual Valorant value. Data sourced from ProSettings.net.
| Player | CS2 Setting | Valorant Equiv |
|---|---|---|
| s1mple (CS2 retired) | 3.09 @ 400 DPI | ~0.98 @ 400 DPI |
| NiKo | 1.3 @ 400 DPI | ~0.41 @ 400 DPI |
| TenZ (Valorant) | ~1.28 equivalent | 0.408 @ 800 DPI |
| Aspas (Valorant) | ~1.19 equivalent | 0.38 @ 800 DPI |
Source: ProSettings.net. Valorant equivalents calculated using × 0.318 formula where actual Valorant settings are unavailable.
How to Handle Scoped Sensitivity When Switching
Base sensitivity converts cleanly with the 0.318 formula. Scoped sensitivity is trickier because CS2 and Valorant handle it differently:
In CS2, each sniper rifle (AWP, SSG 08, SCAR-20) zooms to its own fixed FOV, and your zoom_sensitivity_ratio_mouse console variable scales movement across all scoped views proportionally. Pros typically set this to 0.818933 for a 1:1 match between hip-fire and scoped cm/360 values.
In Valorant, a single “Scoped Sensitivity Multiplier” applies to all zoomed weapons. The default is 1.0, meaning scoped sensitivity equals your base sensitivity multiplied by 1.0. A multiplier of 1.0 does not produce a 1:1 cm/360 with hip-fire — the zoom FOV change means scoped aiming is slower in absolute terms.
Practical starting point: set your Valorant Scoped Sensitivity Multiplier to 1.0 and spend 30 minutes in the practice range with a Guardian or Operator. Adjust by 0.1 increments until it matches your CS2 scoped feel. Most competitive Valorant players use 0.8–1.0. Do not copy the 0.318 formula here — scoped conversion requires per-weapon FOV measurements that vary too much for a single multiplier.
How to Fine-Tune Your Valorant Sensitivity After Converting
Even a mathematically perfect conversion can feel slightly off at first. The most common reasons:
- 1
FOV adjustment period
Valorant's wider 103° FOV makes targets appear slightly smaller and more distant than in CS2. This is perceptual, not a sensitivity error. Your converted sensitivity is correct; your eyes are adapting. Allow 1–2 weeks before judging.
- 2
Movement and timing differences
Valorant has a slower time-to-kill, explicit peeking timings, and ability-based movement disruption that CS2 does not. Your converted sensitivity may feel slightly fast or slow because the optimal aim speed for each game's combat pacing differs subtly even at equal eDPI.
- 3
Run a 360° rotation test
In the Valorant shooting range, make a full 360° turn and mark your mouse's starting and ending position on your pad. Measure the physical distance. It should match your CS2 360° distance (which you can calculate as: 360° distance ≈ 12,700 ÷ eDPI inches). If it does not match, fine-tune in 0.01 increments.
- 4
Adjust only after two weeks
Muscle memory takes 10–20 hours of deliberate practice to rebuild. If your aim feels off after one session, that is normal adaptation — not a settings problem. Only make adjustments after a genuine multi-week trial where improvement has plateaued.
Frequently Asked Questions
How do I convert CS2 sensitivity to Valorant?
Multiply your CS2 sensitivity by 0.318 (or equivalently divide by 3.18) to get your Valorant sensitivity. For example, CS2 sensitivity 2.0 becomes 2.0 × 0.318 = 0.636 in Valorant. This formula assumes you are using the same mouse DPI in both games.
Why is the CS2 to Valorant multiplier 0.318?
The 0.318 multiplier (1 ÷ 3.18) exists because Valorant's default horizontal field of view is 103 degrees while CS2's is 90 degrees. The wider FOV in Valorant means more of the game world fits on screen, so the same physical mouse movement covers a larger angular range. The two game engines also handle mouse input scaling differently (Source 2 vs Unreal Engine 5, updated July 2025), which contributes to the overall difference. The 0.318 factor normalises both FOV and engine differences so that one full 360-degree rotation requires the same physical mouse movement in both games.
Is 0.3 a good sensitivity in Valorant?
Yes — 0.3 at 800 DPI (240 eDPI) is at the low end of what professional Valorant players use and is considered excellent for precision. At 400 DPI, 0.3 gives 120 eDPI which is very low and suited only to players with very large mousepads (500mm+). The average professional Valorant player uses roughly 0.2–0.5 sensitivity at 800 DPI, equating to 160–400 eDPI. If you are converting from CS2 and landing near 0.3, your settings are already in the competitive range.
Does DPI affect the sensitivity conversion between CS2 and Valorant?
No — the 0.318 conversion formula applies regardless of your DPI, as long as you use the same DPI in both games. DPI is a hardware multiplier that sits below both games, so it cancels out in the conversion. If you plan to change your DPI when switching games, recalculate using eDPI (DPI × sensitivity) as your anchor, then derive the correct Valorant sensitivity at your new DPI.
How do I convert scoped sensitivity from CS2 to Valorant?
Scoped sensitivity works differently in each game. In CS2, each sniper rifle (AWP, SSG 08) has a fixed zoom FOV multiplier, and your zoom sensitivity setting scales the scoped movement speed. In Valorant, a single 'Scoped Sensitivity Multiplier' applies to all zoomed weapons. A starting point is to use 1.0 as your Valorant scoped sensitivity multiplier and adjust from there — most pros use 0.8–1.0. Because the zoom FOV values differ by weapon and game, a universal formula does not exist; practice in the Valorant shooting range with snipers until the scoped feel matches what you are used to.
Why does my converted Valorant sensitivity feel different even after using the formula?
Several factors can make a mathematically identical sensitivity feel different. First, Valorant's wider FOV (103° vs 90°) means targets appear smaller on screen, which can make precision aiming feel harder at first — this is an adaptation issue, not a sensitivity issue. Second, the two games have different movement speeds, map scales, and peeking timings that influence how 'fast' your sensitivity seems in context. Third, your muscle memory is calibrated to CS2. Allow 2–3 weeks of deliberate practice in Valorant before adjusting by more than 5–10%.
What do professional Valorant players use for sensitivity?
Professional Valorant players average approximately 0.2–0.5 in-game sensitivity at 800 DPI, giving eDPI values of roughly 160–400. This is lower than most casual players because pros use large mousepads (450mm+) and prioritise small, precise corrections over fast wrist flicks. Notable examples: TenZ uses 0.408 at 800 DPI (326 eDPI); Aspas uses 0.38 at 800 DPI (304 eDPI). Source: ProSettings.net pro Valorant database.
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