UltimatePCTools

Mouse Sensitivity Converter

A sensitivity converter translates your in-game mouse speed between different games by preserving your 360° rotation distance — the physical centimetres your mouse travels to complete a full spin. The average pro uses 20–30 cm/360.

Sensitivity Converter

Same 360° distance across any game

🔄
FROM🔫 CS2

Range: 0.0120

TO💥 Valorant

What Is a Good cm/360 for Gaming?

The 360° distance (cm/360) measures how far you physically move your mouse to rotate 360° in-game. It is the gold standard for comparing sensitivities because it is independent of DPI settings and in-game scale.

cm/360CategoryWho uses it
< 15 cmVery Low (Very Fast)Wrist-dominant aimers, small pads
15–25 cmLow (Fast)CS2 / Valorant professionals
25–40 cmMedium (Balanced)Most competitive players
40–60 cmHigh (Slow)Large pad arm aimers
> 60 cmVery High (Very Slow)Casual / low-sensitivity preference

How Does Cross-Game Sensitivity Conversion Work?

Each game uses a different internal rotation scale called a yaw coefficient — the number of degrees your in-game view rotates per pixel of mouse movement per unit of sensitivity. CS2 and Apex Legends share a yaw of 0.022, which is why the same sensitivity value produces the same feel in both games.

Valorant uses a yaw of 0.07, so converting CS2 1.0 → Valorant requires multiplying by 0.022 ÷ 0.07 ≈ 0.314. Overwatch 2 uses 0.0066, and Rainbow Six Siege uses 0.00573. The converter handles all these calculations automatically.

Frequently Asked Questions

How does a sensitivity converter work?
A sensitivity converter calculates the 360° rotation distance for your current game — the physical centimetres of mouse movement needed for a full rotation. It then finds the sensitivity value in the target game that produces the exact same distance. This preserves your muscle memory perfectly.
Can I use the same sensitivity in CS2 and Valorant?
No. CS2 and Valorant use different sensitivity scales (yaw coefficients). CS2 uses a yaw of 0.022 degrees per pixel per unit, while Valorant uses 0.07. To transfer 1.0 CS2 sensitivity to Valorant, you multiply by 0.022 ÷ 0.07 ≈ 0.314. So CS2 1.0 = Valorant 0.314.
Does DPI matter when converting sensitivity?
DPI matters if you are changing it between games. If you use the same DPI in both games, the conversion only depends on the sensitivity values. If you change your DPI, the converter accounts for this automatically to keep your 360° distance the same.
What is 360° distance?
360° distance (or cm/360) is the physical distance you move your mouse to perform a complete 360° spin in-game. It is the universal unit for comparing sensitivities across games and hardware setups. Lower cm/360 = faster sensitivity; higher cm/360 = slower, more precise.
What is a good cm/360 for FPS games?
Most professional FPS players use 15–35 cm for a full 360° rotation. CS2 and Valorant pros typically fall in the 20–30 cm range. Values under 15 cm are very fast and suit wrist-dominant aimers, while values over 50 cm suit arm-dominant players with large mousepads.
Why does Apex Legends have the same sensitivity as CS2?
Apex Legends uses the Source engine, which shares the same yaw coefficient (0.022) as CS2. This means a CS2 sensitivity of 1.0 at 800 DPI is functionally identical to Apex sensitivity 1.0 at 800 DPI — no conversion needed when keeping the same DPI.

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