Mouse Sensitivity Converter
A sensitivity converter translates your in-game mouse speed between different games by preserving your 360° rotation distance — the physical centimetres your mouse travels to complete a full spin. The average pro uses 20–30 cm/360.
Sensitivity Converter
Same 360° distance across any game
Range: 0.01–20
What Is a Good cm/360 for Gaming?
The 360° distance (cm/360) measures how far you physically move your mouse to rotate 360° in-game. It is the gold standard for comparing sensitivities because it is independent of DPI settings and in-game scale.
| cm/360 | Category | Who uses it |
|---|---|---|
| < 15 cm | Very Low (Very Fast) | Wrist-dominant aimers, small pads |
| 15–25 cm | Low (Fast) | CS2 / Valorant professionals |
| 25–40 cm | Medium (Balanced) | Most competitive players |
| 40–60 cm | High (Slow) | Large pad arm aimers |
| > 60 cm | Very High (Very Slow) | Casual / low-sensitivity preference |
How Does Cross-Game Sensitivity Conversion Work?
Each game uses a different internal rotation scale called a yaw coefficient — the number of degrees your in-game view rotates per pixel of mouse movement per unit of sensitivity. CS2 and Apex Legends share a yaw of 0.022, which is why the same sensitivity value produces the same feel in both games.
Valorant uses a yaw of 0.07, so converting CS2 1.0 → Valorant requires multiplying by 0.022 ÷ 0.07 ≈ 0.314. Overwatch 2 uses 0.0066, and Rainbow Six Siege uses 0.00573. The converter handles all these calculations automatically.
Frequently Asked Questions
How does a sensitivity converter work?
Can I use the same sensitivity in CS2 and Valorant?
Does DPI matter when converting sensitivity?
What is 360° distance?
What is a good cm/360 for FPS games?
Why does Apex Legends have the same sensitivity as CS2?
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